Marvel Rivals Introduces The Thing and Human Torch as Season 1.5 Goes Live

The much-anticipated second half of Season 1 in Marvel Rivals is set to launch on Friday, February 21, bringing two iconic members of the Fantastic Four—The Thing and The Human Torch—into the game. Fans have been eagerly awaiting their arrival, and now, the wait is nearly over.

Release Timing Across Regions

The mid-season update will roll out globally based on the daily reset schedule. Here’s when players can jump in:

  • West Coast (Americas): 12 AM PST
  • East Coast (Americas): 3 AM EST
  • United Kingdom: 8 AM GMT
  • Western Europe (France, Germany, etc.): 9 AM CET
  • Japan (Tokyo): 5 PM JST

Unlike some seasonal updates that allow early access in certain time zones, Marvel Rivals is maintaining a simultaneous launch worldwide. For players in North America, this means a late-night or early-morning start if they want to experience the new heroes as soon as possible.



New Character Abilities

Both The Thing and The Human Torch bring unique abilities that will shake up the battlefield. Here’s a breakdown of their powers:

The Thing

  • Rocky Jab (Primary Attack): A series of rapid punches.
  • Clobberin’ Time (Ultimate): Unleashes a powerful attack, launching enemies into the air.
  • Stone Haymaker (Heavy Attack): A devastating heavy blow.
  • Yancy Street Charge (Mobility): Charges forward, launching enemies and creating a zone that prevents mobility abilities.
  • Embattled Leap (Support): Leaps toward an ally, applying damage reduction to both players.
  • Unyielding Will (Passive): Grants immunity to knockbacks and other displacement effects.

The Human Torch

  • Fire Cluster (Primary Attack): Fires a cluster of splitting fireballs.
  • Supernova (Ultimate): Triggers an explosive cosmic fire, damaging enemies and entering a Supernova state that enhances abilities.
  • Blazing Blast (Heavy Attack): Launches a fireball, dealing damage or creating a Flame Field.
  • Pyro Prison (Special): Connects multiple Flame Fields to form a high-damage firewall.
  • Plasma Body (Mobility): Activates an accelerated flight mode.
  • Flaming Meteor (Aerial Attack): Dives toward the ground, dealing damage and detonating nearby Flame Fields.

Gameplay Implications

The Thing’s abilities position him as a tank-like powerhouse, akin to the Hulk, capable of absorbing damage and disrupting enemy formations. Meanwhile, The Human Torch offers high mobility and area control with his fiery attacks, making him a formidable force in battle. His flight abilities set him apart, though his playstyle remains distinct from other airborne heroes like Iron Man or Storm.

With these new additions, players can expect a surge in competition as everyone rushes to try out the latest characters. Be prepared for intense battles as Season 1.5 officially kicks off.

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