Marvel Rivals has kept players engaged since its launch in December 2024, delivering an action-packed 6v6 shooter experience featuring some of the most iconic Marvel heroes and villains. As the first season progresses, the highly anticipated mid-season update is expected to introduce fresh content and key balance adjustments.
According to recent leaks, the upcoming patch—scheduled to go live on February 21, 2025—will bring two new playable heroes, The Thing and Human Torch, further expanding the roster of Fantastic Four members. Additionally, a series of buffs and nerfs for existing characters could reshape competitive play.
Leaked Patch Notes: What to Expect
The leaks originate from X0X_LEAK, a well-known source on social media platform X (formerly Twitter), which claims to have obtained the full list of upcoming changes. While these details remain unofficial, they provide insight into potential shifts in the game’s meta. Here’s a breakdown of the leaked adjustments:
Vanguard Class Updates
- Venom:
- Frenzied Arrival knockback changed from vertical to an inward 75° angle.
- Ultimate cost reduced from 2800 to 2500.
- Captain America:
- Absolute Will can now be used for defense during jumps.
- Vibranium Energy Saw projectile speed increased from 60m/s to 80m/s, ejection speed after a hit raised from 100m/s to 150m/s.
- Thor:
- Cooldown after Rune Awakening skill duration removed.
- Groot:
- Maximum wall placement distance increased from 15m to 18m.
- Magneto:
- Primary attack damage increased from 35 to 40.
- Curtain energy cost increased from 50 to 65, maximum duration reduced from 2 seconds to 1.5 seconds.
- Doctor Strange:
- Base HP reduced from 650 to 600.
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Duelist Class Adjustments
- Iron Fist:
- Base HP increased from 250 to 300.
- Various attack damage reductions.
- Sun Punch damage decreased from 19 to 10.
- Harmony Recovery HP boost increased from 50 to 150 (with a decay rate of 25 HP per second).
- Mr. Fantastic:
- Flexible Elongation spell field expanded from 2.5m to 5m.
- Knockback adjusted to push enemies outward.
- Charge time increased from 8s to 10s.
- Brainiac Bounce damage increased from 50 to 70, but energy cost raised from 2800 to 3400.
- Iron Man:
- Unibeam damage increased from 120/s to 140/s.
- Armor Overdrive Unibeam boosted from 180/s to 190/s.
- Hawkeye:
- Base health increased from 250 to 275.
- Explosive Arrow damage reduced from 20 to 15, while spell field damage increased from 25 to 32.
- Crescent Slash cooldown lowered from 15s to 12s.
- Ultimate bow charge and draw speed increased.
- Storm:
- Wind Blade damage at 30m reduced from 70% to 60%.
- Self-boost effect lowered from 16% to 12%, while team boost increased from 8% to 10%.
- Star-Lord:
- Ultimate ability cost increased from 1200 to 1800.
- Scarlet Witch:
- Ultimate grants an immediate 100 bonus HP but decays at a rate of 50 HP per second after being interrupted or ended.
- Spider-Man:
- Web-Shooters recharge time reduced from 3s to 2.5s.
- Moon Knight:
- Khonshu’s Fist speed reduced.
- Damage logic corrected; each fist now deals 150 damage (up from 75).
- Black Widow:
- Rifle capacity increased from 8 to 15.
- Ultimate slow effect reduced from 80% to 55%.
- Magik:
- Eldritch Whirl damage decreased from 45 to 40.
- Demon’s Rage normal damage reduced from 80/s to 72/s.
- Ultimate ability cost reduced from 3700 to 3400.
- Hela:
- (Unconfirmed) Soul Drainer damage falloff adjusted at 30m from 70% to 80%.
Potential Impact on the Meta
These balance adjustments, if accurate, could significantly influence gameplay and team compositions. Buffs to characters like Iron Man and Black Widow may make them more viable in competitive matches, while nerfs to Scarlet Witch and Storm could require players to adapt their strategies.
As always, players should treat leaks with caution until NetEase Games releases the official patch notes. The confirmed update is expected to roll out on February 21, 2025, bringing clarity to what changes will truly take effect.
Stay tuned for further updates as more information becomes available.
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